AIコメンタリー
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Mastering movement and understanding frame data are crucial for competitive Brawlhalla. A standard jump has 2 startup frames [], while landing normally incurs 4 recovery frames []. Forward dashes are quick with 2 startup frames [], but back dashes take longer at 6 startup frames []. All dodges, including directional air dodges [] and grounded spot dodges [], have rapid startup but varying active frames. Chase dodges [] offer unique cancellation opportunities, potentially covering up to 10 startup frames on subsequent attacks, provided specific vulnerability windows exist.
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Mastering movement and understanding frame data are crucial for competitive Brawlhalla. A standard jump has 2 startup frames [], while landing normally incurs 4 recovery frames []. Forward dashes are quick with 2 startup frames [], but back dashes take longer at 6 startup frames []. All dodges, including directional air dodges [] and grounded spot dodges [], have rapid startup but varying active frames. Chase dodges [] offer unique cancellation opportunities, potentially covering up to 10 startup frames on subsequent attacks, provided specific vulnerability windows exist.