Brawlhalla Ultimate Guide: Master - - AI動画分析

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Alright, diving into Part 3! It's good that they're framing this as building on basics, really emphasizing that mastering movement is the key to leveling up in Brawlhalla. Understanding the numbers behind every action feels crucial for making smart plays.
Ah, back to frame data! It's always a dense topic, but seeing the specific numbers for jumps and dashes really clarifies how quick things are. That 2 startup frames for forward dash sounds incredibly fast, makes sense why it's a go-to.
Interesting how all dodges have the same fast startup, but the active frames vary so much. A 12-frame directional air dodge feels like it would be tricky to land consistently, while the longer spot dodges offer more forgiveness.

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Mastering movement and understanding frame data are crucial for competitive Brawlhalla. A standard jump has 2 startup frames [0:25], while landing normally incurs 4 recovery frames [0:25]. Forward dashes are quick with 2 startup frames [0:25], but back dashes take longer at 6 startup frames [0:51]. All dodges, including directional air dodges [0:51] and grounded spot dodges [0:51], have rapid startup but varying active frames. Chase dodges [1:17] offer unique cancellation opportunities, potentially covering up to 10 startup frames on subsequent attacks, provided specific vulnerability windows exist.
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Mastering movement and understanding frame data are crucial for competitive Brawlhalla. A standard jump has 2 startup frames [0:25], while landing normally incurs 4 recovery frames [0:25]. Forward dashes are quick with 2 startup frames [0:25], but back dashes take longer at 6 startup frames [0:51]. All dodges, including directional air dodges [0:51] and grounded spot dodges [0:51], have rapid startup but varying active frames. Chase dodges [1:17] offer unique cancellation opportunities, potentially covering up to 10 startup frames on subsequent attacks, provided specific vulnerability windows exist.
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