AIコメンタリー
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Initially, the development of *Alien: Isolation* featured a basic auto-save system []. This system, common in games like *Call of Duty*, inadvertently undermined the horror experience by allowing players to take risks without significant consequence []. The realization that this mechanic failed to evoke the intended emotions of terror and tension highlighted a crucial design principle: simply copying mechanics from other games without understanding their underlying purpose is detrimental [].
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Initially, the development of *Alien: Isolation* featured a basic auto-save system []. This system, common in games like *Call of Duty*, inadvertently undermined the horror experience by allowing players to take risks without significant consequence []. The realization that this mechanic failed to evoke the intended emotions of terror and tension highlighted a crucial design principle: simply copying mechanics from other games without understanding their underlying purpose is detrimental [].