Which Game Engine Is Best - AI動画分析

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Oh, this is a great premise for a discussion! Comparing Unity and Unreal, especially with the co-creator of Ready or Not weighing in, is super relevant. I'm already curious to hear about their personal experiences, especially with FPS development.
It's interesting that the conversation is already getting into the project timelines. Sterling mentioning it's been almost 8 years on Ready or Not really puts into perspective the dedication it takes for a big project like that. That's a huge chunk of anyone's life.
Wow, Thomas is being really upfront about his struggles with Unity's lighting, shadows, and asset streaming – calling it an 'optimization nightmare' is pretty strong! I'm eager to hear Sterling's take on Unreal in comparison.

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The discussion begins with a candid comparison between Unity and Unreal Engine, highlighting personal struggles with Unity's optimization, lighting, and asset streaming [1:00]. The speaker details how Unity presents an "optimization nightmare" [1:00], while simultaneously acknowledging the challenges of Unreal, despite its creator's success with the game "Ready or Not" built in it. The initial decision to use Unreal was driven by familiarity with C++, cost-effectiveness, and the absence of upfront fees, which was crucial for a project with limited funding [1:30].
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The discussion begins with a candid comparison between Unity and Unreal Engine, highlighting personal struggles with Unity's optimization, lighting, and asset streaming [1:00]. The speaker details how Unity presents an "optimization nightmare" [1:00], while simultaneously acknowledging the challenges of Unreal, despite its creator's success with the game "Ready or Not" built in it. The initial decision to use Unreal was driven by familiarity with C++, cost-effectiveness, and the absence of upfront fees, which was crucial for a project with limited funding [1:30].
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