AIコメンタリー
動画の要約は視聴を開始すると表示されます
The discussion begins with a candid comparison between Unity and Unreal Engine, highlighting personal struggles with Unity's optimization, lighting, and asset streaming []. The speaker details how Unity presents an "optimization nightmare" [], while simultaneously acknowledging the challenges of Unreal, despite its creator's success with the game "Ready or Not" built in it. The initial decision to use Unreal was driven by familiarity with C++, cost-effectiveness, and the absence of upfront fees, which was crucial for a project with limited funding [].
現在のセクション要約
動画の要約は視聴を開始すると表示されます
The discussion begins with a candid comparison between Unity and Unreal Engine, highlighting personal struggles with Unity's optimization, lighting, and asset streaming []. The speaker details how Unity presents an "optimization nightmare" [], while simultaneously acknowledging the challenges of Unreal, despite its creator's success with the game "Ready or Not" built in it. The initial decision to use Unreal was driven by familiarity with C++, cost-effectiveness, and the absence of upfront fees, which was crucial for a project with limited funding [].