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The speaker begins by highlighting a common misconception regarding Nintendo 64 emulation, explaining that while popular titles like *Mario 64* and *Mario Kart 64* [] run well on modern hardware, many other games in the N64 library still exhibit significant emulation issues []. He uses the example of *The World is Not Enough* on a PlayStation Vita, which runs too fast [], illustrating that even powerful systems struggle with certain N64 titles. This suggests that the complexity of the N64's architecture presents persistent challenges for accurate emulation.
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The speaker begins by highlighting a common misconception regarding Nintendo 64 emulation, explaining that while popular titles like *Mario 64* and *Mario Kart 64* [] run well on modern hardware, many other games in the N64 library still exhibit significant emulation issues []. He uses the example of *The World is Not Enough* on a PlayStation Vita, which runs too fast [], illustrating that even powerful systems struggle with certain N64 titles. This suggests that the complexity of the N64's architecture presents persistent challenges for accurate emulation.