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Game logic is best organized into distinct services, each managing a specific area like building or enemy behavior []. These services often have both client and server components, with shared code residing in utility modules. Professional developers place server-side code within non-replicated containers, like ServerScriptService, to protect sensitive information from exploiters []. While advanced tools like VS Code and Rojo can automate script mapping, the core principle is to ensure each service acts as a singleton, with an `initialize` function for startup tasks [-]. This structured approach, where services explicitly manage their dependencies and functions, leads to more readable and maintainable code [].
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Game logic is best organized into distinct services, each managing a specific area like building or enemy behavior []. These services often have both client and server components, with shared code residing in utility modules. Professional developers place server-side code within non-replicated containers, like ServerScriptService, to protect sensitive information from exploiters []. While advanced tools like VS Code and Rojo can automate script mapping, the core principle is to ensure each service acts as a singleton, with an `initialize` function for startup tasks [-]. This structured approach, where services explicitly manage their dependencies and functions, leads to more readable and maintainable code [].